![]() ![]() But the character-driven story chapters are also reminiscent of the later Saga Frontier games. The time/era-themed chapters give Live A Live a strong Chrono Trigger vibe, perhaps because the original game’s director, Takashi Tokita, went on to work on Chrono Trigger a year later. There is an overarching story and theme that connects these scenarios, but for the most part, each chapter is its own distinct story. These include prehistory, Imperial China, Feudal Japan, the Wild West, the present day, the near future, and the distant future. ![]() The game’s story is broken up into seven chapters, each of which focuses on a different era and a different protagonist. This is somewhat true in Live A Live, but the scenario and gameplay are vastly distinct for each of the playable characters. ![]() At a glance, Live A Live shares a similar structure to Octopath Traveler, in which characters have different starting points in the story, but eventually converge into one. ![]()
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